For those of you that have been following the development of Guild Wars 2, you might have seen the recent overview of Dynamic Events. The developers have worked hard on improving their quest system, building a living breathing world, and creating a sense of community where players can interact without feeling left out. The team is focusing on an event system where each player is rewarded to for helping the greater community.
Quests
“Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an
outdated form of storytelling.”
In case you missed them, we have added some new Wallpapers and Videos for the new MMORPG Mortal Online. We covered Mortal Online many months ago but it has come a long since. MO prides itself as being an instance free game with player driven combat where player decisions consequently change the game world. It is a very PvP centered MMO with a large following right now.
The game is being developed by Star Vault, a set of independent developers of what they call a “PvP Sandbox Title”. Recently, the Council of Patriarchs was introduced on the forums to create feedback only from guild leaders. Some have questions this approach but it seems to be aimed at making the game better for everyone. Continue Reading…
Bloodlines Champions is a new MMORPG from Stun Lock Studios and Funcom. It is currently in beta featuring a beta championship giving participants a chance to win a share €3000 prize money. (thats euros?)
Bloodline champions is a PVP game with short intense matches dividing 10 players into two teams pitted against each other. Every player plays one of several different bloodlines with seven unique abilities each. These different bloodlines are set up to compliment each other. There are different maps and game modes which need different tactics and good teamwork to succeed. Chance is not a factor and abilities do a set amount of damage. Random elements such as critical hits and passive abilities do not exist. Spells go to where the player aims and can be avoided by enemy players making every ability dependent on individual player skill. There is no grind and the game has almost 0 downtime as it is instead based on short holdouts coupled with intense PVP matches. Continue Reading…
Azarel’s Temple is the topic of TERA’s 10th installment of screenshots. Today the official site of TERA, the upcoming action-based MMORPG from Korea (now ported to the West), has released a set of beautiful TERA screenshots featuring a new dungeon called Azarel’s Temple. We have added the screenshots below. Also we will be adding them as wallpapers soon.
Music brings emotion and fills the gap between the actions of a game and the emotions of the player. MMO’s generally need more of this due them being so expansive. With over 500 in-game ours of music, SWTOR promises to bring the unique feel and emotion of the Star Wars Universe. This latest video from Bioware explains the work involved with recording, producing, and implementing the music throughout the world of Star Wars-The Old Republic.